Month: March 2021

  • Ruth Burgess

    Virtual Chaos

  • Dewi Brightman

    Procedural Generation and Replayability in Video Games

  • Armandas Bespalovas

    Real-Time Face Mask Recognition in Low Resolution Surveillance Videos

  • Chris Bennett

    Using Machine Learning to Identify Good 3D Rigging in Models

  • Christopher Beech

    Track and Trace System for Bangor University

  • Tobias Barthelmes

    Where’s Wally? The Dissertation Project

  • Callum Atkins

    Colour-Emotion Analysis: Application to Computer Games

  • Andrew Aston

    The Effect of Procedural Generation on a Game’s Replay Values

  • Haider Al-zubaidy

    Teaching Maths using Snakes and Ladders

  • Kian Burnell

    A Python Tool for Investigating Agent-Oriented Embodied Human-Like Maze Solving in 3D Virtual Environments